We seemingly have confirmation that another Quake title is indeed in the works, so perhaps we’ll get some kind of hint about what’s going on with the franchise during QuakeCon 2016, taking place in Dallas, Texas, in August. That said, Bethesda may be eyeing another “reboot,” as it has done with Doom. However, many fans still crave a return to the original world Quake established in the 1990s. This game is a direct sequel to Quake 2 and did fairly well in reviews, as did Enemy Territory: Quake Wars, which was developed by Splash Damage in 2007. The fourth installment, Quake 4 (2005), wasn’t handled by id Software, but rather longtime licensing partner Raven Software. ![]() There is no single-player campaign: players merely duke it out in a multitude of arenas against online players or bots. The third game in the series, Quake III Arena (1999), is a multiplayer-only title that combines the environments of both previous titles. This game not only added new technologies like colored lighting, but expanded on the multiplayer support for an overall better experience. The player was named Quake (taken from a Dungeons & Dragons character in Carmack’s world ), the strongest and most dangerous person on the continent. Thus, players are thrust into a sci-fi-themed environment rather than the gothic Lovecraft-inspired world established by Quake. Quake traces its origins back to a promotion in the first Commander Keen trilogy, where it was titled Quake: The Fight For Justice. However, the studio couldn’t agree on a name, so they instead chose to stick with the Quake trademark even though the new game had nothing to do with the original installment. The 1997 sequel, Quake 2, wasn’t actually meant to be a follow-up, but a different franchise altogether. The blocky, grainy characters and environments were suddenly smooth and silky, thus creating a standard in PC gaming. The GPUs took the rendering tasks off the CPU and created amazing visuals - at that time. That led to GLQuake, which supported OpenGL, and VQuake, which supported only the Rendition Verite chip used on Creative Lab’s 3D Blaster card. At the time, 3DFX and Rendition were introducing the first GPUs. Quake also played a major role in the birth of the graphics processor. The game also invited players to expand on the world by creating maps, skins, and full-fledged mods. It was very pivotal in the blooming first-person shooter market, ripping out flat pixels and using polygons instead, introducing the ability to look in all directions by using a mouse (mouselook), and building the foundation on which all shooters with an online multiplayer component are based on today. Id Software released the original Quake shooter on the PC way back in 1996. Needless to say, the developer doesn’t just hire anyone off the street. ![]() However, if you’re wanting to hit up something like the lead gameplay programmer position, you’ll need five years of game industry experience, expert C++ coding, experience in leading a project/team of multiple programmers, excellent math skills, at least one shipped title that credits you as a programmer, and more. If you’re looking to work for an iconic developer like id Software, now seems to be the right time to send in an application. Metal: Hellsinger headlines Xbox Game Pass’ September lineup
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